All images that are used for 3-d modeling in X-Plane become textures on the video card. A compressed texture is a texture that has been specially encoded to reduce the amount of VRAM it requires. Texture compression will reduce visual quality, but it will also reduce VRAM use. See below for more details. The main reason to use texture compression is to save VRAM. In other words, in some cases it is better visually to save VRAM by compressing textures than by making them smaller.
Note that in version However, you can achieve better results by pre-compressing your textures yourself, using a tool like XGrinder. Tools that pre-compress textures take longer to run, but produce higher quality output than X-Plane can while the user is flying.
The quality of compressed textures depends on the encoding algorithm, so pre-compressing textures can be a win. Use the DDS file format to store compressed textures.
X-Grinder will let you select which DXT compression to use. Generally you should not use the DDS file format for any textures that are exempt from compression. Back to Knowledge Base. Texture Compression. This article discusses how texture compression affects your textures. There are a few exceptions, however: Normal maps should not be compressed, because the compression algorithms severely damage the normal map.
Gray-scale textures cannot be compressed. Instruments and the 2-d panel background should not be compressed. You can put labels and other fine details into this texture to protect them. DXT3 contains a 4-bit uncompressed alpha channel with a compressed image.
Use DXT3 when your image contains alpha values that must be precise in their frequency. For example, if you are using alpha to make a chain-link fence with blending disabled so the alpha cuts out the chain linksuse DXT3 to preserve the shape of the fence.
DXT5 contains a compressed alpha channel and a compressed image. This will yield more accurate alpha values but may contain some frequency artifacts.Available as instant download.
The Carenado line of aircraft has been well acclaimed by users and reviewers for many years and for good reason. They are well constructed, looks good and have impeccable behavior in flight. The cockpits are accurate and well equipped. Special Features:. You accept the following cookies by clicking on Accept all. You will find further information in the privacy settings, where you can also change your selection at any time.
To category Flight Simulation. Get to know our flight simulators! Explore detailed airports all over the world and be inspired by the incomparable views. To category Train Simulation. Full steam ahead! Navigate the most imposing locomotives through picturesque landscapes and cities. From Miami on the east coast of Florida to the federal capital of Berlin, there are no limits. On the road!
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With these and many more simulations, you will be able to experience the daily life of our everyday heroes.Wembley Stadium is a football stadium in Wembley, London, England, which opened inon the site of the original Wembley Stadium, which was demolished from — Unzip and place the created folder into X-Plane's 'Custom Scenery' folder.
By John Dickinson. This is a long hangar ft X ft and is an exact sized replica of a military hangar at the Utah National Guard.
The author has removed the name on the hangar so it can be used generically. The SketchUp file is included so you can add a name to the top of the hangar.
By Fred Schutzmann. This terminal is meant for medium to large airports. It features a complex roof and some transparent glass.
The SketchUp file is provided for those wishing to retexture or scale the facility. For non-commercial use only. By Fred Schutzman. This is a large feet long passenger terminal suitable for any large scenery project. The terminal also includes automatic night lighting. By Paul Mort. The Handy Objects Library 1.
This library and all the objects included are for personal use only and have been provided free of charge by my good self to enhance your overall enjoyment within the X-Plane community. Please do not use any of the objects or texture files in any commercial context or outside the realms of X-Plane without first asking me. Feel free to use the objects in any of your CDB- Library. Version 2. This is an original library's objects for XPlane. It's has created by Cami De Bellis.
There are currently more than items, in 2,33 GB. All textures are in dds format file. Because I like languages, there are some objects described and named in various languages such as Spanish, Portuguese, and Italian of course.
But easy-to-understand for everyone. Many items have different sizes, like plants, trees, and The library must be installed as supplied. Version 2 The heading is OpenSceneryX is a collection of X-Plane scenery objects, contributed by various members of the community free-of-charge. The library is growing to become a comprehensive set of high-quality scenery elements for use by any scenery author, reducing the time taken to build a custom scenery package and reducing the load on X-Plane.
The library contains many pre-built 3D models including buildings, aircraft, and vehicles as well as a large collection of ground markings, ground furniture and This will naturally come at a cost in framerate.From the earliest days of Aerosoft providing scenery to the X-Plane simulator there has been a custom Frankfurt International airport in "Aerosoft - Frankfurt".
This scenery was provided free with the introduction of X-Plane10 X-Plane boxed set "Global Edition" and was made as were a few other Aerosoft airports in being in the default scenery and loaded into X-Plane as part of the main download or any update of the simulator In other words you got the EDDF scenery if you wanted it or not.
It is still in your custom scenery folder if you want to browse it over, but what you will find is this By early X-Plane10 standards it is pretty good, so what was my problem? Mostly it was in the way that Aerosoft were at the time not very good at using the intergration between their own ground textures and the X-Plane default textures and creating bands of nothing around the airport scenery The airport buildings themselves are still pretty good, but the lower resolution does show, the scenery surprisingly is also heavy as well on your framerate for so little visually.
Many users worked hard to fill in this default EDDF and were very successful for their extensive efforts as the basics are quite good to work with, but in reality you were working to fix something that was compromised in the first place.
Overall because of Aerosoft's supreme reputation you expected far, far better so overall you were disappointed in this EDDF even if it was free. Well I was The so called "wow" factor is highlighted by certainly the X-Plane11 dynamics, but also by some other more important reasons which we will cover in this review, but the biggest change is really in the attitude of Aerosoft itself and the approach of the way they are now creating scenery for X-Plane.
Frankfurt Airport Flughafen Frankfurt am Main.INSTALLED 300GB SCENERY! Is this even X-Plane ?? A320 Seattle to San Diego
The old bland layout setting has been totally wiped, with now the excellent ortho ground textures and well set out trees. One bonus of X-Plane11 is you also get the default German autogen and that looks great as well, but it comes with a big stick You don't lose too much in the visual sense with the setting down a notch and considering the huge to massive object count in this scenery, the framerate count is very good if not excellent at this setting. The object count is extreme and to the limit, but there is a slight little bit of cheating going on in here as a lot of the buildings are really only quite basic and their textures are so good you don't really notice the square or oblong flat building holding them But where it counts in the design of the terminals and the major significant buildings they are well designed and produced.
Airside the Terminal layout looks quite confusing? But study the design from above and you can work it out. Obviously T1 is the original FRA terminal and to a point the original terminal is still there but now buried by decades of extensions. More to that fact is that the oldest part of the first terminal in Concourse B has just been completely renovated and Concourse A has been extended for A operations and is called A-Plus.
Terminal Mitte Central Terminal, today known as Terminal 1 was originally divided into three concourses A, B and C with 56 gates and an electric baggage handling system. It was first opened to the public on 14 March Since the 's it has spurred off concourses and gates. Modeling is excellent, but it is those reflective glass textures that are really the business, this is as real as it is going to get for any simulation The two spread circular arms of concourse B have been remodeled to match the rest of FRA.
But the central original Mitte Terminal is still visible amongst all the decades of renovations, the old control tower is like a ships bridge that still looks out over the ramps, even though it is not used any more, and the original terminal glasswork is a transport back into time and another era of aviation, yes it looked liked that to me as a boy Concourse B is very well modeled in blending in the past with the newer elements.
Great detail in passenger moving coupling buses as every area is very well populated with ground and ramp equipment, that is very well placed to add in the correct volume of visual equipment without obstructing you when arriving and departing the gate.
The left arm on arrival into Terminal 1 is the Concourse C. The concourse is a real mixture of old and new, with the older inner gates in a marked contrast to the new category F A yes more gates in C14 - C16 to the east. The addition of the newer C gates can confuse with the Terminal 2 gates of D and E as the C gates overlap well into the Terminal two area So if you want a different contrast of a EDDF arrival than the overwhelming mostly glassy modern Germanic architecture then Gates C 1 - C11 will give you more of the original FRA feel, just like the few pockets left of older gates at Heathrow.
The contrast between the eras has been well developed here and the newer terminal glass looks so good it is translucent.Besides editing the textures manually in photoshop or something similar, I don't think there is much you can do about the ground textures.
If you are used to ORBX they can look a bit on the dull side, but I actually think they look more like the real world But again all a matter of personal taste. You can use it to build your own with 3rd party models, or you can use the Laminar library and upload it to the gateway for future inclusion in XP. It doesn't "add" lanclass, it refines it.
More up to date landclass and mesh with a more detailed grid is used. The base textures are the same, but less repetitive. One thing that might be affecting the look of the ground textures is the default level of atmospheric haze in XP There are various ways to reduce the haze effect.
Here's an easy lua script I use for that, and it also makes a few adjustments to sky colors which can be disabled if you don't like it :.
Primary sim is X-Plane 11 on Windows 10 i7 4. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time.
We reset this goal every new year for the following year's goal. Ground textures? Recommended Posts.
Posted July 21, What is the best way to improve the light brown ground textures and what is WED? Share this post Link to post Share on other sites. Posted July 22, Thanks a lot for the help guys. Much appreciated! Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now. Go To Topic Listing.Explore the Airport Manchester — the largest British airport outside the London metropolitan region.
Thanks to high-resolution ground textures and HDR night lighting, this add-on for XPlane 11 renders a realistic and modern recreation of the airport at every time of day. The textures also feature physically correct lighting and reflection effects.
Animated service vehicles, marshallers, and jetways bring the virtual Airport Manchester to life. In addition, users of TerraMaxx can enjoy seasonal textures that paint the scenery white during winter. Log in. Shopping Bag. Your Shopping Bag is empty!
Shopping Bag Proceed to Checkout. VAT All sales based on Euro. Other currencies shown as reference only! Aerosoft GmbH. Customers who bought this product also purchased. Drzewiecki Design. MSK productions.
RWY26 Simulations. ShortFinal Design. Paulo Ricardo. Thank you for making these. They are working perfectly. Much Appreciated.
Carenado - C340 II (XP11)
This is my first aiport from this developer and I am really impressed. I was hard pressed which one of their products to choose but opted for LIBR as it caters for various airline companies which gives me the choice of flying an airline that services this airport.
The detail is excellent and the surrounding scenery, outside of the airport boundary, is also modelled which makes it all the more immersive. M- y landing was at dusk and the lighting around the airport really stands out and it does appear to be better than some more "high profile" developers. The flight Dynamics seem to be very good Although I am real Pilot I never flown the PC12 in real lifealmost all the systems work properly, and the reality that the GTN adds into the operation, it makes this aircraft almost a "study level".
So, fellow Captains, now this is on sale, give an chance, but remember you need to get the REP expansion also, and if you can the Garminit might get a little expensive, but you will love it, for sure!!. Gree- tings Commanders. This aircraft is amazing, is really the beginning of the new quality of Virtualcol prducts.
Virtualcol really made a great and fun aircraft to fly. The dynamics are good, the aircraft and cockpit resolutions are good, FPS friendly and comes with a good amount of liveries and free ones can be found.
Just remember to download the update on the Virtualcol page because the A model will not show up. Even though a year has past since the release of this product, the engine sometimes makes a weird noise when taxing or at low speeds but not as much as before the update.
Overall is really good, a great addition for the sims and completely worth the price. Another great product, and a very good location choice.Doing so will let ortho roads and ground textures show up as much as possible without losing any autogens and road traffic, light posts etc. Now finally I was able to do this and results look incredible.
The information and guides are already available online, but in case someone is still trying to figure out how to do this, here is what I did:. I fiddled around and made minor modifications in Photoscenery Autogen:. For these I just reused the transparent road png by copying and renaming them accordingly. The only drawback right now are those white bridges as you can see in the second picture. But they're actually not too bad at all, a very small price to pay to gain such an incredible scenery.
It seems as long as there are good data available for orhto images and OSM layers, a simple Ortho4XP tile can really make Orbx a good run for the money. Since OSM will keep getting better, so is our future on making ortho tiles!
Thanks for passing along your info. The scenery looks fantastic! I'll have to try and emulate your techniques. You're welcome, Jim. This is truly remarkable. Just a got a better solution. Now I got perfectly gray and textured bridges, plus nicely blended plugs and roads on ortho photo. The results are really almost as good as I want. A bonus with this approach is that on some otho photos like LA area I found ortho roads are of too light color and can be hard to distinguish from ground.
This trick darkens them a little bit make the ortho roads contrast out a bit more without losing the photo texture. You can also play with the transparency settings to see which is the best to you eyes. Since I don't know how to attach files, you can download those textured files if you don't want to make them yourself from my x-plane. Here are the screenshots, those shots already with autogen ground texture removed and plug textures set to transparency.
How does that affect night lighting though? Does it lose all the road data? Ryan Butterworth i7 K 4. It's only modifying the textures. I made screenshot aswell but I dont know how to put it here, im quite new in all of this. I'd like to have a better view :. What you have encountered is that the roads laid by XP11 are off from the ortho roads due to inaccurate OSM data. To complete eliminate road textures you can open those modified texture. It's very easy.
But as I mentioned in previous posts the bridges etc may become white-surfaces which can far more distracting. As to traffic, ortho "roads" are in fact just photo images and cars in XP11 always follow the OSM roads. So if OSM roads are off the traffic will be off too. Yeah you can easily make the highway textures transparent but it probably won't look nice.
I haven't done this but I guess the main problem will be too many highways in XP are elevated, so if highway road surface is gone everything else like cars, signs, light posts will look like floating in the air, very distracting. If some elevated highways are in fact bridges then they'll still be stuck there with white surfaces. Hopefully in the future XP will make highways follow the terrain much more realistically. You need to be a member in order to leave a comment.